![]() Look at some IRL pictures of polished rock, looks pretty cool. Polished rock can be used to enhance items, much like gems. If in doubt, prepare? If you've already dug a two-tile-wide (or more) corridor up until the danger-zone, build a mini chequerboard of 'temporary' walls in the lead-up to allow miner access/exit as you test the front but if/when the water starts the diagonals rob enough of the power of the flow to put in an emergency wall (back where there is orthagonal access to do so, also should stop the builder from walling themselves on the 'wet side') and learn from the experience.Īlthough even if you get that wrong, perhaps because I explained it badly, you still learn from your experience. Those are just ordinary stones from Poland. Mineral ores can be mined just like normal stone and the raw ore can be. Take a look at the wiki on how to deal with them - I have been scared of them and avoid them. There are four basic seasons in an in-game year: spring, summer, autumn and winter. What you have to do is designate the square again. VSC is a source code editor while Visual Studio is a complete. Mis-puncturing a static pool of liquid is probably not as bad, and I've deliberately done that for tapping cavern-water, albeit with prepared diagonals and ready-to-reshut floodgates to moderate the flow immediately after breakthrough. You can dig through damp stone, if you know what you're doing (don't accidentally break into a river without proper precautions but going under a pond is ok). For more complex methods, the wiki has an extremely good page on aquifers and dealing with them. But in either case the seepage would probably be less than if I had breached the actual river involved, with its gravity and (for a river) continuing feed.) The simplest way to dig through the aquifer is to use screw pumps to remove the water as you dig downwards and have your dwarfs smooth any walls which are left exposed. (I've only made this error long ago, when there were just normal aquifers, no weaker ones. The worst case scenario (not sure how common to encounter a boundary in just the right/wrong spot) is if you have an actual aquifer inhabiting the layer immediately passing under a clump of water (river, pond, pool, ocean) and you dig into it knowing that the warning+cancel was just the liquid tile (from checking what you can see of that), expecting a sufficient floor/ceiling separation from actual-wetness, but then discover the rock-seep exists and have to deal with the consequences of that. My first flood was when I made a big old water storage room connected to the river. It is more logical with detecting magma (you can feel heat through that layer, and also sideways through walls, without expectation of 'seeping', though if you overstep the mark and (wrongly) ignore the warming-warning you've got a potentially larger issue on your hands, and feet. Yes, inconsistent in that you "detect dampness" beneath the river-bed (you can assume the 'floor' of that water-tile is impervious and not waterlogged, despite the dampness-detection) but an aquifer tile is wet for the whole rocky volume, including the " floor slice", so digging below exposes you to the water in the wet upper.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |